top of page

Can role playing trigger a collaborative discussion that moves from passive learning to empathetic problem-solving regarding the issues facing student-athletes?

Design and Mechanics

Methodology 

Who were the players?

-Six participants

-Different genders and ages

-Students of the Master of Design program

How was it played?

2 rounds of 5–10 minutes each 

Methods of Data Tracking 

-Pre- and Post-game surveys

-Contextual Inquiry 

Results

Changes for future applications

Interested in more?

See the full project, click here

bottom of page